

In any case, the battle with the Akrid isn't as intense as in previous Lost Planet versions. Although, if by chance the monsters manage to break your machine it doesn't really matter, the Mech will auto repair after one minute. You also have to fight the Akrid from a machine that is not designed for war. You must take care of the Mech on your walks through E.D.N. The formula of playing on foot and by Mech, which means you can come and go freely (according to the zone), works quite well. The graphics and the work done with the snowstorms contribute to this feeling. Furthermore, although the map is not labyrinthine, level design can be quite disorientating. This approach to the adventure is unprecedented in the series and genuinely looks good. It initially has blocked divisions that will unlock following Mech improvements or as missions are completed.

That is, you can complete them while you work towards your main goals and they exist primarily to improve your skills or earn you money. The main tasks occur in order, while in parallel you are offered sub-missions that remain active all the time.

Although the structure of play is one step away from a sandbox game it is still a linear adventure.
